Merrow Schools Federation

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Merrow CofE Infant School - Kingfisher Drive, Guildford GU4 7EA | infant@merrowfederation.school | 01483 561501
Merrow Junior School - Sheeplands Ave, Guildford, Surrey GU1 2SG | junior@merrowfederation.school | 01483 598544

infant@merrowfederation.school, junior@merrowfederation.school

01483 561501, 01483 598544

Merrow Schools Federation

Together We Grow

Computing

The aim of a high-quality computing education is to equip children with the logical and creative thinking skills required to become digitally literate. This means using technology with confidence and competence at a level suitable for the future workplace and as active participants in a digital world.  At Bushy Hill,  children are taught to use technology safely, respectfully and responsibly. They recognise acceptable and unacceptable behaviour and learn to identify the range of ways in which they can report concerns about content or contact. Children have controlled access to the internet through portable sets of laptops and ChromeBooks. Computing skills are used and embedded across the curriculum.


On leaving Bushy Hill a successful learner of this subject will:

 

  • Be able to select the most appropriate software or hardware to complete a given task and explain the reasons for their choice;
  • Demonstrate confidence using a range of information processing software such as word processors, spreadsheets and presentation programs;
  • Design, write and debug their own simple programs for a range of different goals, using different programming software such as Scratch and Kodu;
  • When programming, understand sequence, selection, and repetition; work with variables and various forms of input and output;  use logical reasoning to explain how simple algorithms work; detect and correct errors in algorithms and programs;
  • Use search technologies effectively, appreciate how results and ranked and be discerning in evaluating digital content;
  • Understand what it means to be a good digital citizen;
  • Show respect to others and themselves;
  • Display resilience when facing a challenge;
  • Demonstrate safe internet use through the values of the Google Legends scheme:
    • Be Internet Sharp - know what information is okay to share with others e.g. using a nickname and avatar instead of personally identifying information
    • Be Internet Alert - discuss the reliability of information on the internet; understand what is meant by a phishing scam and how to avoid them
    • Be Internet Secure - know how to choose a secure password and keep it safe
    • Be Internet Kind - know that we should only interact with others on the internet if we have permission; only interact with others in a positive way; know how to report negative or inappropriate behaviour
    • Be Internet Brave - when in doubt, discuss. Children know who to speak to if they are ever unsure about digital technology or the internet.

  

Computing Subject Report 2021/22

Computing Subject Report 2020/21

Progression of Knowledge and Skills Document

Year Group

Topic

Autumn

Spring

Summer

3 E-Safety

 

Being a responsible digital citizen

 

Be Internet Sharp

 

Be Internet Alert

 

Be Internet Secure

 

Be Internet Kind


Be Internet Brave

Computing Skills

 

Word Processing - typing, opening, saving, changing fonts, basic navigation


Communication - using an email account safely and appropriately, collaborating using Google Docs

Programming - simple input and output using Scratch


Programming - understanding algorithms, finding and fixing bugs

 

Presenting information - recording commentary over a video clip


Processing information - 

Collecting data using Google Forms, creating graphs of information, understanding what information shows us

4 E-Safety

 

Being a responsible digital citizen


Be Internet Sharp

 

Be Internet Alert


Be Internet Secure

 

Be Internet Kind


Be Internet Brave

Computing Skills

Word processing - typing, text alignment, imagines, text boxes, advanced navigation


Programming - advanced input and output, manipulation of variables within a program

 

Creativity - using sequence and repetition to create a piece of original music using digital software


Programming - creating a wiki to present information learnt in Humanities lessons

Programming - understanding simple HTML and how this language is used to create websites

Presenting - collecting meteorological data and presenting this graphically using  a range of software

5 E-Safety

Being a responsible digital citizen
 


Be Internet Sharp

Be Internet Alert
 


Be Internet Secure

 

 

Be Internet Kind


Be Internet Brave

Computing Skills

 

Word processing -  typing, matching format to audience and purpose, advanced formatting options

Programming - advanced algorithms, creating resources to be used within a simple game

 

Presenting - collaborating and communicating safely online on a private blog

Creativity - using 3D imaging software to create a variety of designs for a private gallery

 

Creativity - using a range of online software to create patterns; understand how computers process and understand images

Information processing - understand what is meant by cryptography; use a range of basic ciphers to code and decode secret messages

6 E-Safety

 

Being a responsible digital citizen

Be Internet Sharp

 

Be Internet Alert

Be Internet Secure

 

Be Internet Kind

Be Internet Brave

Computing Skills

 

Word processing - typing, planning structure and layout, formatting, evaluation, editing and improvement

Programming - select and combine information to create a revision game using Scratch

Programming -- develop understanding of advanced algorithms, combine various methods of input and create a 3D game using Kodu

Information processing - manipulate and present data using spreadsheets


Presenting - share experiences using presentation software